[Suggestion] Trip Traps should hold the player for a second.

So, this is my first time using the forums in like 3 years so bear with me.

Anyway, myself and a few others had a discussion on Global about trip traps (This started because I nearly lost a Miracle Chest since the trap was 2 tiles away from the stairs, naturally like the mature adult I am, I complained on Global) eventually the idea that Trip Traps freezing the player for a second would be good.

This would give players enough to time to realize that they lost dropped their items, I’m sure there have been plenty of players who have lost very expensive items this way. And it’s a shame because it’s out of their control as they don’t know what tiles are traps and what not. I’m perfectly when you lose items, but only when you make a mistake and perish in a dungeon. Not because you were running to the stairs.

Anyways, my complaints aside. I think if Trip Traps froze the player (Not the actual status condition, just held them in place) for a moment, it’d help prevent players from losing items in a fashion that feels unfair or cheap, while also making sense. If you trip over something, it only makes sense you’d stop since your face probably just hit the ground.

That’s it really, small suggestion that was born out of salt. Hopefully this is taken into consideration.

Trip traps have always been an issue for players since the beginning of time. It is never fun losing an item after a trip trap + Stair combo. However, if you pay attention during a run, you can react fast enough to pick the item back up. This is something that players have been adjusting to more as several items have been lost.

This is a major issue with this idea though. Forcing a player to pause for a few seconds to be able to react fast enough to pick up the item. This is essentially turning the trap into a massive hit-stun. During the time of pausing, a player can easily be surrounded and killed for the sake of being sure that a dropped item is saved. This trap’s purpose would change into something even worse with a hit-stun.

Traps actually already pause you, ever seen that ! pop up? depending on how laggy it is it would pause more or less.

That is true. The obvious response is to anticipate the risks of running for the stairs. Unfortunately, not all people have fast enough reaction times and by time they realise they’ve even tripped, they’re already on the stairs. Not as a fault of their lack of attention but plainly because they cannot process it in time. I imagine most people playing this are able to react in time so to those who can’t keep up, that’s their loss.

Second; I hope I don’t have to explain the issue with lag. That’s obvious enough. Usually under extreme lag the trap will shut you down completely anyhow but I have had times where I’ve lagged and run onto the stairs then appeared at the next floor before any indication of me having stepped on the trap has shown. It doesn’t happen often but I imagine one can feel cheated if anything valuable is lost because of it. I wouldn’t take any points from this though because;

  1. lag isn’t as often or bad nowadays.
  2. generally conditions are persistent. lag can be experienced prior to going in the dungeon, to which the player may disconnect or pause during invulnerability until the issue has been resolved for security.
  3. lag spikes happen and that’s just what it is unfortunately.

Under regular training conditions it’d be easier to note such because you’re not running to escape or avoid something. You’re not rushing to the stairs in order to avoid get hit/caught. Of course when doing something like that you can unequip your item as a precaution. Obviously not all people think about that in the moment and can be caught out. This issue can be made even worse in parties for obvious reasons.

This was not overlooked and is balancing point to the argument. It is a hit-stun, yes. The pause itself needs to be no longer than a second itself as that is ample time to recognise the drastic change being that you’ve stopped moving, signalling that you’ve… you know… tripped. Yes, the player can be surrounded during this second but we must consider the situation too.

During a training situation one would assume that you are capable of defeating the Pokemon within the dungeon you are in. You can be running as an escape and get caught which would not differ much in purpose as, say, falling onto a Sleep trap or a Confusion trap. You could be running into the enemy for a better attacking position to which the former situation still applies. While the regular Trip Trap could knock off your item during your running to escape or otherwise, you may still be alive in order to eventually retrieve it but if you managed to die before that then you’ve lost it anyway. If it is this paused Trip Trap then you’ve dropped your item and potentially died but hopefully the sudden pause would alert players, who have succumbed to the trap before, that their item is off. From there, if you are fast enough, you could press enter to pick it back up before the stun is over then try to escape. If you’re not, or if you are but were unlucky or overwhelmed, then you’ve died but hopefully had the time to pick your item up again.
Essentially, this change would only really benefit you if you are prepared enough to bring an Escape Rope during your journey. Otherwise you could get lucky and escape yet manage to keep hold of it.

Under another situation being a speed or casual run, where you’re not focused on defeating any and all Pokemon in your general vicinity. Perhaps in a case where you’re escaping a crowded room or running for the stairs, you’re met with the same issue as before, but it can be assumed in some cases that these Pokemon are in fact above of your league in terms of competition. If you’re running away and got tripped by a regular trapped, you could turn back and collect it to escape, but if you’re cut off by said enemies chasing you into a corridor or something you may have to consider that item lost or risk your life and/or your time getting it back. If you pause for a second then the chances are you will be surrounded and killed in that time and you may be forced to escape or give up. Flipside, if you had revivers of any sort, you could revive and be brought back in a state of immunity meaning you could pick up the item beneath you if you died on the tile without breaking that state. If methods of safe escape were available, then it’s fine. Otherwise you could try your luck or hope the npcs move away from you enough to make a path. Not a favourable situation in any case but wherever you’re able to prepare, you probably have revival items and/or an escape rope anyway, to which this kind of trap may be more beneficial as the chances of you collecting your item again is greater.

In situations where you’re not so threatened by the enemies, like rushing through a lower levelled dungeon for specific items or recruits ‘n’ such, a brief pause shouldn’t threaten your life so much. You may be unlucky and get status’d and crit’d four times in a row but that’s rng for you. Yes you may have lived if not for the Trip Trap but that kind of turn can happen with a number of other traps for different reasons.

In conclusion. I wouldn’t consider it a worse trap nor would I consider it a better one.

tldr: - Higher chance of death for a lower chance of loss & preparedness (revivers/escape rope) will fix it.
- Perhaps a slow down into a walk for one tile instead of a complete shut-down.

Sorry for the late response, I thought this thread had died.

But I don’t recall traps ever pausing you, I know the ! appears, but that’s never slowed me unless in extreme lag conditions.

I’ve stepped back and forth on a traps to test this and I was not paused, let alone slowed down at all. The ! appeared for me just fine, but there was no change in speed whatsoever.

Same, I’ve never experienced a one second pause or slowdown. The exclamation mark alone is not enough to help you stop from running onwards.
So yeah, it’s called a trip-trip trap but as is it is now it’s more like a smooth pick pocket taking from you only for you to realize later you lost something. You do not lose speed so can’t say you trip.