System.Net.Sockets.SocketException (0x80004005): A request to send or receive data was disallowed because the socket is not connected and (when sending on a datagram socket using a sendto call) no address was supplied
at System.Net.Sockets.Socket.BeginReceive(Byte[] buffer, Int32 offset, Int32 size, SocketFlags socketFlags, AsyncCallback callback, Object state)
at PMU.Sockets.Tcp.TcpClient.StartReceivingLoop()
at PMU.Sockets.Tcp.TcpClient.TempSocketConnectCallback(IAsyncResult result)
at System.Net.LazyAsyncResult.Complete(IntPtr userToken)
at System.Net.ContextAwareResult.CompleteCallback(Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Net.ContextAwareResult.Complete(IntPtr userToken)
at System.Net.LazyAsyncResult.ProtectedInvokeCallback(Object result, IntPtr userToken)
at System.Net.Sockets.Socket.ConnectCallback()
at System.Net.Sockets.Socket.RegisteredWaitCallback(Object state, Boolean timedOut)
at System.Threading._ThreadPoolWaitOrTimerCallback.PerformWaitOrTimerCallback(Object state, Boolean timedOut)
Well the above is the error I get when i start up the game and it gets to the main menu.
Then it just asks me to send an error report to microsoft and then exits.