A dungeon [W.I.P]

I’m working on an expansive dungeon in PMUME. If it wasn’t obvious from the title. I’ll be editing this post constantly with updates. (AKA: Every time I make a map and/or decide on what pokemon show up in it.)

This map is multi-part! After every boss, it cuts off into a new part of the dungeon! There are FOUR PARTS.

Level range:
40-65

Entrance

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The doors are where the dungeon is entered.

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Since you can"t use the background tile in PMU Map Editor, I had to edit it together from PMUME and the client itself. This is how the attributes for it are. Just pretend the clouds are still there. The doors are where you enter the dungeon.

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[spoilerPokemon that appear in this section:1taaunmy]NONE.

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Bottom 1st Floor

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The entry point is the first room on the top-left.

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[spoilerW/ attributes:1taaunmy]

The entry point is the first room on the top-left.

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[spoilerPokemon that appear in this section:1taaunmy] Azumarill
Level: 45-50
Recruitable: Yes
Lapras
Level: 50-65
Recruitable: No
Omastar
Level: 50-60
Recruitable: No
Quagsire
Level: 55-60
Recruitable: Yes
Seadra
Level: 45-50
Recruitable: No
Seaking
Level: 55-65
Recruitable: Yes
Swampert
Level: 60-65
Recruitable: No
Vaporeon
Level: 65
Recruitable: No
Walrein
Level: 60-65
Recruitable: Yes
Wigglytuff
Level: 55-65
Recruitable: No

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I like that your creating a dungeon for effort but staff has stuff the makes random mazes for dungeons so you don’t have to map out the whole dungeon but telling what pokemon are on which floor is something that could give staff ideas.

ehh, some dungeons do…or at least did have a set route so its not so bad. kinda miss those kinds of dungeons. but either or you would need to make dungeon maps, the randomized mazes are still premade maps (or at least i’m fairly sure), they’re just put into a random sequencer for each floor you go onto. But like the design of the dungeon though uhm kooh, or should i say the themedesign(especially teh entrance) though I will say it didn’t strike me as a water type dungeon. maybe ghost? x3