Losing Less Items when You "Die".

Has anyone ever died in a dungeon due to a turn of bad luck? And lo and behold, most of your items were GONE?! That my friends, is common in this game. But why 98% of your items lost? Because staff love to see us suffer? No, they suffer the same fate as we do.

Back on topic, have you ever lost the motivation to train because you had to buy supplies all over again? Or have you lost rare items on MULTIPLE occasions? To ease the frustration when you faint, I propose that we lose around 60% of our items when we faint, or 66% of our items even.

Why? Because I have lost the motivation to train MANY times, especially after losing most of my Ethers and having to buy more of them from Kecleon. This is hard to do if you are financially challenged in the game, like I am myself at the current moment.

Do you agree fellow PMU players?

http://pmuniverse.net/forums/viewtopic.php?f=51&t=8850

Lots of old topics regarding this issue. :B

Anyways, I don’t think it takes much to regain those items. To my knowledge, Ethers are 70 Poke each, right? Try running the Grassroot Dojo and pick up all the items you can. Sell those to Kecleon and you should get some nice cash. c:

I must admit it does get a little annoying, especially if you bring something rare with you, but like Agunimon said, some things can be regained easily.

Personally I just run through Winden Forest picking up everything on my way then selling everything that I don’t need once I’m out.

With 4 pages of inventory space I get anywhere between 5-10K every run, including Dawn Stones, TMs, Reviver Seeds etc…

If you took the time to toss out any berries and replace them with orbs, specs and TMs you might find then you could get a lot more money than that, and if you want you could even go on to sell those TMs and Revivers to other players.
I just sell the TMs to Kecleon though because most of them aren’t considered to be very useful, especially since they’re so easy to get as well.
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I’m always very careful with dungeons. I don’t bring anything with me that I don’t mind losing and I attach an Escape Orb to my 1st slot (strongest) Pokemon in case I need to make a quick escape. I think that if you’re after rare items in particular it’ll be best to go back with a team which you are certain will be able to survive through it fairly easily.

Aside from that I think it would be nice if the amount of items we lost were less because unfortunately there are times where people die without being aware of it due to lag or other distractions. There are many times I have lost things like Soothe Bells, rare TMs and expensive items. However I’m normally able to recollect these things pretty quickly from other players, or by going back and trying again then escaping as soon as I get them, just to play it safe.

Perhaps certain items that are of surmountable value (such as wonder chests/exp alls) could become less likely to be lost. I have no problem with ethers disappearing, but there are some items that are just crippling to lose. And with a generally laggy real-time PMD, the chances to save your own hide (and items) can be sparse even with escape orbs and a responsible attitude.

That is, unless they already are and I just haven’t had a chance to become informed on that matter.

If I recall, it is your fault if you lost your items. Just think, all of your items, you earned them, bought them, fought hard for them, then when they are all yours. It is your responsibility to keep them safe. So when you fail to keep them safe. It is your fault. You lose a valuable item, so? Just replace it. PMU isn’t that hard of a game. The staff implemented this to make PMU harder. You lose an item, so? Just get another one, replace it. I realize that those items are hard to get, but that’s the point. It’s worth the effort to get them again.

EDIT: Grammar mistakes. Keyboard erroring at the time.

I totally agree, this has been suggested countless times, whether it has been on the forums or not.

I for one am seriously annoyed when you lag out, and lose all of your items for a spontaneously unfair death.

It should only be 50-75% of items lost.

Rather than losing 98%

I agree with What. It’s your own responsibility to keep these items safe. Just don’t bring rare items to places you aren’t sure you can handle. Also, where did the figure 98% come from? I have 5 bag spaces and usually keep around 5-8 items, at least. If it was 98% then I’d keep 1 item. The current way teaches you to be more responsible with your items.

So if there’s a really bad lagspike and you die while using a Wonder Chest/EXP all…It’s your fault for dying?!

1- You don’t even need to go with supplies to a dungeon, I never did.
2- If you really want these supplies, they aren’t expensive.
3- You could use an Escape Orb when you notice lag may kill you…
4- Rare items aren’t necessary to train too…

So, reducing the chance of losing items is completely unecessary.

Whilst it may seem too high (and Iv experienced it), I think better preparation is needed for dungeon runs to prevent your self from dieing, As I don’t think the rate will change sadly…
This may seem over cautiousness but it really does help me to not lose my items in a regular dungeon.

  1. Carry 3-4 Reviver Seeds/Revival Herbs/Revives
  2. Carry 1 Escape Orb (for escaping if you get stuck in a dungeon/boss, or it’s too laggy to continue or the wind is very close and you cannot find stairs.)
  3. Try to carry an Escape Rope with you at all times, they allow a free escape when you die in a dungeon.
  4. Carry a Cleanse Orb just in case One of your Escape items gets sticky.

I agree with everything Kirk has to say. And What. It is your responsibility to look after your items. I understand how outraging it can be when you loose most of your items, but you got to accept it. You should carry a Escape Orb at all times, and like Kirk said, Escape Ropes in case your Leader died. I do think it is a little to much that lots of items go, but that’s where your responsibility needs to kick in.

I agree with this. I especially hate it when I lose in lag when I can normally beat a dungeon.
this would solve a lot of problems

I understand that it’s your responsibility to look after your items and such, but sometimes you can’t afford some of Kirk’s listed items. Not to mention that it’ll get REPETITIVE. You use all your rev seeds? Good job, go get some more from Happiness Lake or something.
If you followed Kirk’s advice, which is very good advice, then you’d run BACK AND FORTH trying to get more of those items if you don’t have any more in your Storage.
But seriously, 98% of items lost? It’s absolutely unfair It might as well be 100% because it’s not likely you get to keep some of your GOOD ITEMS when you lose them. I’d be happy with at least 85% or something.

I understand that it’s your responsibility to look after your items and such, but sometimes you can’t afford some of Kirk’s listed items. Not to mention that it’ll get REPETITIVE. You use all your rev seeds? Good job, go get some more from Happiness Lake or something.
If you followed Kirk’s advice, which is very good advice, then you’d run BACK AND FORTH trying to get more of those items if you don’t have any more in your Storage.
But seriously, 98% of items lost? It’s absolutely unfair It might as well be 100% because it’s not likely you get to keep some of your GOOD ITEMS when you lose them. I’d be happy with at least 85% or something.[/quote]

If you don’t have those items then why use them? Just use what you have at the moment and get it when you can.

PMD and PMU are considered “rouge” games. You survive in a dungeon with what you can find typically that is a rougeish game. I don’t like this idea because although it sucks it adds a challenge and stays true to the other PMD games. Items don’t cost very much either.

I dunno, does 400k sound very little in terms of buying specific items to help you level?

I think it’s fine as it is… I always have escape orbs and revs. Though you could say that revs cost a lot, they’re not all that rare. One or two runs of Sunny Hillside, and you have enough to purchase one!

If the Pokemon I’m training dies, then I usually escape and retry. When it comes to dungeon runs, I keep going until I only have my leader and a rev left. Then I escape. If lag kills me or something, I rev and escape. From my experience, I don’t dungeon with lag, so it’s unlikely I’ll die twice in a row. If you train during lag, bring an escape orb.

Rare items don’t have to be brought in. And if you do choose to, to make of easier, you, as the player, should be aware of the risks. And if you do lose it, it’s a lesson learned.

I want to make a case-in-point that I’ve had the displeasure of experiencing.

First, my playstyle:

I make my leader hold an Escape Orb. This way, if I get into a bad situation, I can just press “z” and get out without having to go through a menu. I ALWAYS do this, regardless of what dungeon I am using. I also always make sure I am well-stocked with supplies as well, although I generally don’t bring reviver seeds because I need them for HT.

I tend to use LOS, AOE, and otherwise long-range moves instead of melee attacks whenever possible. Sniping > bashing. I also don’t just run into monster houses; I’m a slow, cautious player.

The situation:

I was in mid-Southern Sea, and had all of my party alive as level 41s. I hid behind a wall to snipe at enemies with my dragonbreath, when suddenly INSTA-DEATH striked. Apparently there was a huge enemy group that I couldn’t see, and somehow they could hit me (hard to tell, a bit laggy). This was probably through watergun/pulse spam.

I switched to a bulkier poke to thin the herd, but died nearly instantly again. Second poke down.

I switched to my third and attempted to run away hoping I was just a few tiles into the deathtrap, but it fared no better than the rest. At this point, despite being several feet away from anything visible, I was trapped.

I switched to my leader, hoping the random blinking “immunity” effect would kick in for long enough to let me escape orb out of there. I braced myself at the menu. “What would you like to do?” I hit “switch.”

ZZZZZZZZZZZZZZZZ-
“You have fainted. What would you like to do?” GIVEUP was the only option that graced me.

I was dead. Despite a reasonable amount of preparation (and more than several bother to do) I lost everything. My crossed fingers did me no favors when I looked in my inventory and saw my leveling item had been destroyed.

This is about the 3rd time within a couple months playing this has happened to me, only this time I lost my currently most valuable possession, something I cannot get back for a long time.

So, case in point:
You can play as reserved as you want and be as prepared as you want, but it just does not matter in specific situations that, in my opinion are too common.

[spoilerWhat do I suggest you do about this?:3q5ndfvz]Doing just one of these will stop this from happening again.

  1. Make the blinking immunity DEFINITE when switching. Since we aren"t turn based here, I already waste a hold slot with an escape orb. The least you could let me do is use it! D:
    “But it is definite!”
    No, it"s not, or I wouldn"t have died in several situations. On occasion, it doesn"t work even if I go up stairs despite not pressing anything and being alone. I think it has to do with large room status effect things, not sure. Regardless…

  2. Make wind/giveups spare your most valuable item. [I said this earlier]
    “Look, if you don"t want to lose your valuable items, don"t use them!”
    Does “Hey, I went up 80-90 floors for a wonder chest! I will now never touch it again” make sense to you? Me either. Next time somebody dies with one of these things, I believe they either keep it and lose everything else or have a greatly reduced chance of losing it. This wouldn"t have helped me in my case because I"m to nubby for such artifacts, but if I had lost one…I"d have quit. I can recover from this. What bothers me is that I was a trigger from escape and it still didn"t work. Which leads me to my next suggestion:

  3. Have escape orb activation take priority over applied damage/moves.
    For example, in the instance of me insta-death-lagging in Southern Sea, I"d have warped into the inn first before the moves hit me. I"m not sure how spamming “Z” the millisecond I switch out is overshadowed by movespam of untimely death, but I don"t like it. At all.

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And thus ends my mini-novel of why I disagree with the current system and how to improve it in a balanced manner.

This. I support Checkered’s idea. As I said before, it just might as well be 100% because around 99% of the time you lose valuable items. I lost my mystery hats on a trip to Sour Root Cave, but then I gave up. Never realized I had mystery hats in the inventory, so I lost most of them. I can actually recover from that, y’know, wait for next hallo HC.
But why go up ALL THE WAY THROUGH, OH, I DUNNO… TC, and get all those nice valuable and rare items, only to literally /NEVER/ touch them again, letting them rot in your storage.

Why did you giveup in Sour Root? It’s not difficult, a single run. Losing items is a player’s responsibility. It adds challenge, so you’ll try harder not to die in order to save your items. And I have a bunch of TC stuff and TMs that I usually ignore, but it’s my choice not to use them unless I feel like it. Losing them is a pain sometimes, but as players, we should be aware of the fact that we’re using rare items, and take precautions. In Checkerd’s scenario, if you knew there was lag or even thought that there was, you could’ve escaped on the second last Pokemon or brought an Escape Rope.