I don’t know about you all, but the current event hub is… boring. There hasn’t been anything new in it in ages. I heard they tried something new, but it died after the first try. And what is in there now… how many of the events do people enjoy? I hear capture the flag mentioned in global sometimes, about it…
I want to post ideas here for something new to do. If you feel like you’ve got a good idea in mind, please add it.
I’ve had a few things come to mind myself, but only one I’ve truly given thought to. Feel free to comment, feedback is always wanted.
Idea for an event: Haunted mansion style event. 6 players ( Can be more or less, all set to level 5 or something with no moves ) dumped into a maze like map of doors and keys. Players start out in a set starter room, which is considered safe until they leave it. Once the player leaves the map, the game starts. The task for the players is to get out, but all of the doors are locked and require keys. Keys are scattered around the map, and each key only works on a certain door. Once the door is open, it’s open forever with no worry about it closing back. Only 1 door will open at the start, and the key inside that room will open a random door someplace on the map. It’s pretty much repeating afterwards… find a key, find a door it works with, find the key in that room…
I know what you are thinking, it sounds easy. In a lot of ways, it is and can be. How well keys are hidden depends on the staff, but there are some factors to prevent you from making the map a cakewalk.
First and foremost, you can’t see. Light level would be a tiny circle around you, I’d say no more then 1-2 tiles of sight. This might seem a bit unfair, but it’s a needed requirement. Keys would be harder to locate, and you couldn’t see the next thing…
A “Monster” . This can be any sort of pokemon, that comes into play around 30 seconds after the game starts and players have truly entered the first hallway. The monster is incredibly strong vs the players, killing them in a few hits or just one hit outright. This might seem very unfair, but it’s the price you pay for making a mistake. If the player is killed, they are out, and must hope their team can complete the map without them. The game is only over if all of the player team is found and defeated, or if one of the players make it to the end.
Problems I can see… The Monster. Let’s face it, current AI is… stupid. Computers won’t seek out players if they can’t see them, ect. Best way I could figure a way around it, is if a staff member plays the role of said monster. They have the same restrictions as the normal players, low visibility. To make it a bit more fair, perhaps they can’t use any moves and have to use the normal attack… I’m not too sure on it myself.
Keys can be a problem too. If the player holding the key dies, I’d assume it’s GG for the entire team then. Unless the key counts for everyone if one person finds it, which is what I’m thinking is the better choice.
I need to give this more thought, it’s sort of a WiP at the moment. I’ll edit the post when I’ve got more time to do so later.
Do comment if you feel like it, pmu needs more player involvement and opinions are very welcome with any sort of ideas you might have. If you don’t like my idea, suggest your own, or tell me what part of mine you don’t enjoy.