If you want to help PMU by contributing sprites, here is a quick guide to how it works:
-=Pokemon Sprites=-
This is the format that PMU uses for pokemon sprites.
A Pokemon spritesheet is made of 14 frames. The frames can be whatever size the spriter chooses, but usually it’s 32 by 64. Example below:
Each numbered sprite corresponds to a certain pose:
The first three frames are for when the sprite is facing up.
- Walking upwards
- Standing upwards
- Attacking upwards
The second 3 frames are for when the sprite is facing down.
4) Standing downwards
5) Walking downwards
6) Attacking downwards
The third 3 frames are for when the sprite is facing left (<-)
7) Walking to the left
8) Standing to the left
9) Attacking to the left
The fourth 3 frames are for when the sprite is facing right (->)
10) Standing to the right
11) Walking to the right
12) Attacking to the right
*You can usually flip right and left frames, but not always. Some pokemon such as Absol and Sneasel are asymmetrical.
The last two frames are for the pokemon’s sleeping animation.
It does not matter what goes into either frame, as long as they’re different frames of the same sleeping animation.
In most spritesheets containing PMD sprites, pokemon may have both a regular and special attack animation.
You can choose which one to use for “attacking animation”, but just make sure it’s the same attacking animation for all 4 directions.
When sprites are placed on the sheet, they must be at the center and around the bottom of each frame.
This is to make sure all the pokemon appear to be standing on the same row. If the pokemon levitates, you could pull it up a few pixels.
It is often a good idea to use guide rectangles, such that you can accurately measure the positioning of each individual frame. See example below:
When you are done, however, you must remove all boxes. This can be done easily by setting the background color of the picture to the color of the box’s border (select eye dropper tool, and right-click on the box’s border color),
copying the entire spritesheet (CTRL+A selects it all), copying it (CTRL+C), deleting it (CTRL+X or the Delete button), filling the void with white space, and pasting the image back while having the transparent background option selected.
Lastly, make sure the sprites animate smoothly. You can test this by pasting one frame on top of the other, and flipping back and forth with CTRL+Z and CTRL+Y (undo and repeat).
Spriting resource: http://www.spriters-resource.com/ds/pkm … index.html