Sometimes I wonder, what is nature power in a certain dungeon so I decided to investigate:
Dungeons
Dojo: Aura Sphere
Happiness Lake: Earthquake
Jailbreak Tunnel: Night Daze
Lenile Cavern: Swift
Mt. Barricade: Rock Slide
Mt. Skylift: Hurricane
Sauna Cavern: Rock Slide
Snowviel Den and Snowviel Lair: Blizzard
Southern Sea:Hydro Pump
Sunny Hillside: Spore
Thunderstorm Forest: Thunder
Tiny Grotto: Tri Attack
Winden Pass: Blizzard
Tanren Chambers
Bug: WIP
Dark: WIP
Dragon: Draco Meteor near enemies (otherwise Swift)
Electric: WIP
Fighting: WIP
Fire: WIP
Flying: WIP
Ghost: WIP
Grass: WIP
Ground: WIP
Ice: WIP
Normal: WIP
Poison: WIP
Psychic: WIP
Steel: WIP
Water: Thunder (lower floors), Hydro Pump (higher floors)
Misc.
Boss Battles: Swift
Grassroot, Winden, Tanren, and the Overworld: Swift
Healing Pad in Exbel Arena: Quiver Dance
Healing Pad in Tanren Arena: Swift
On Water: Hydro Pump
If you find any other information please notify me via PM if by PMU otherwise post what you found c:
Special Thanks to the people who have helped with progression in the guide (Chipper, lman, bloodthirst, Nuxl, what12345, Alex_Dono)