PMU Citation Page [WIP]

Pokemon Mystery Universe Inspired by
Pokémon Mystery Dungeon: Explorers of Sky (2009)
Pokémon Mystery Dungeon: Red Rescue Team (2005)
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Started the project of a Pokemon Mystery Universe: Linkachu (unsure where he is now, but retired in 2010 due to things being a lot different than back 08)
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Overall Coding and Scripts (a bit vague on this feel free to specify on this)
Game engine in 2008: supplied by in total eclipse 2.6 by Touch of Death Productions
Game engine modifications: Pikachu aka Pikablu
Story Editor by: Pikachu
Item and evolution scripts: Sprinko
Editor scripts done by: Sprinko, Pikachu and Darkmazer
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Graphics
Logo 2008-2014: Flare aka Ankoku Flare
[thumb]http://fc06.deviantart.net/fs36/f/2008/257/b/6/Pokemon_Mystery_Universe_Logo_by_Ankoku_Flare.png[/thumb][thumb]http://fc00.deviantart.net/fs42/f/2009/113/d/4/Pokemon_Mystery_Universe_New_by_Ankoku_Flare.png[/thumb][thumb]http://fc09.deviantart.net/fs71/f/2010/194/7/b/PMU_Logo_2010_by_Ankoku_Flare.png[/thumb]
Banner Art: Flare
Main Skin Designs 08-2014: Flare
Forum Wallpaper: Flare
Forum mark buttons: Kirk
Forum Rank Graphics: Flare
New Mod Rank Graphic: Erladino
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Sprites of the 2d Pokemon Mystery Dungeon Series
Fuyuhiko Koizumi
Tiles & Sprites
Rips by: Mystery_Dungeon, Colored_Pencil, Jackster, Catcatcat, Ebiltun, Kinuchio, Toastypk, redblueyellow, Mr. C, Mighty Jetters, mtprng, Naokohiro, Outlaw, Sprinko

Tilesheet Converters, Fixers & Arrangers: Sprinko (items, moves, emotes), Flare ( Tileset 7, 8, 9 and items), Rhaenn( Items, Tileset 1,7 & 8), Char (Tileset 7), Hayarotle ( Tileset 6 & 7), Whitewing (Tileset 7 & 8), Kirk , Catcatcat( Tileset 0)

Sprites

Fennes: Snivy, Cryogonal

Rhaenn: Arceus
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Tiles

Flare: Seviper House restylization,Winden Cliffs, Tanren & Desert Cliffs, Base cliff modifications, Plant life recolor, Indoor wall & foor pattern modifications, Bridge pmd stylization

Polar: Greyscale ground/grass tileset

Char: Additional dungeon tunnels

Hayarotle: Archford Jungle cliffs & custom dungeon sets in 6)

Whitewing: Chimecho House

It’s a start…

feel free to tell say what’s left out.
I’m pretty sure this is far from finished

Still need to do a dungeon,map, ideas, and a story section/npc :dot:

I’m just curious but how customized is the engine that runs PMU? I know it is based off of Eclipse but I’m not sure how much of it shows.

total eclipse had an armor system and a different interface, and no recruitment or dungeon editor back in 2008
the menu looked https://dl.dropboxusercontent.com/u/484 … /pmuf2.png
Evolution went by mere sprite changes, so you only appeared different .
There were map made dungeons and no random dungeons back then, since the random dungeon editor was non-existent.

The moves used to be triggered differently too.
There used to be a point stat system too. All you really had to do is get high stat gear, and put everything to strength.
I think it still handles some core map editor, npc editor and dialogue hasn’t changed all too much. The real time is also that hasn’t changed.

I know Pikachu ported the engine to be able to use C++ instead of Sadscript
That should be something to note too.

Good idea, Flare! What about some of the other sprites, too? (Mainly the Unova starters.)

I’m sure more will be updated the more information that is obtained!~ :D This is a clever idea, Flare! Getting all that dungeon information will be difficult, but the Wiki does have some information of which dungeon was made by whom in the Trivia sections. But with this new citation page, that means the Wiki has its fair share to implement as well! Let’s keep this going!

nudge nudge

This tileset is made by me

Thanks Riche
Wasn’t sure which link to place, so I just used your old DA. Tell me if you want me to link something else under your name.