Hi! Player-Staff communication is nice so I figured I’d try give some opinions about temples!
Good things:
- Variation from ordinary dungeons is great! Because it’s hard currently to vary gameplay with all these limitations PMU has code wise etc
- Puzzle 2 in forest temple was cryptic! (favourite puzzle). I like the switch puzzles too like Fire Temple puzzle 1
Suggestions:
- Bosses are kinda too tough. Unforgiving since there is no way to save progress, so you must redo all of puzzles if fails which is boring (or get limited chances like in HP). Ideally you don’t need to repeat puzzles for boss but hard to implement. Also doesn’t favour many players who don’t have strong strategies for bosses in their assembly (many PMUers are low level or just hang out)
- Icebreaker puzzles are my least favourite because it is a lot of backtracking and unforgiving (when solo). Some other puzzles like Warp Maze in like Fire Temple 4th are sometimes similar. So less unforgiving warps to start and backtracking. (for example invisible mazes, which are similar to Icebreaker just no warps to start, are ok imo)
- Secret keys are usually found by trying all possible combinations, like ramming or checking every wall. Maybe instead possibility to add hints? Like signs implying where you can find secrets? Hints for puzzles are nice too of course, like in Forest Temple 2
Questions for players:
- More temples are planned! Looking forward to them or is it starting to get old? For new content, mix dungeon releases with temple releases?
- New recruits are some of the best rewards! Should we get new recruits somehow in temples? Should rewards always be 100 % since it’s no fun repeating same puzzles?